Kevin De Baerdemaeker

Pikuma: Programming a Simple Game Loop with C & SDL

Modified 2023-04-02

The hardest part was setting up NixOS dependencies and building the with Nix.

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Creator(s)

Gustavo Pezzi (Pikuma)

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    Reason

    It showed me the basics of a game loop, especially with SDL isn't actually that hard. We made a very naive version of pong and the main thing I learned from here is how the game loop works and how fps, frame time and using delta time.


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