Kevin De Baerdemaeker

CS-4600 Introduction to Computer Graphics

Modified 2023-11-12

01 - Introduction

02 - Math Background

Vectors

05:00 Vectors are meaningless without a given coordinate system, and a origin [0, 0, 0]

12:06 Length of a Vector

13:34 Basic Operations

15:13 Dot Product

16:35 Arrow Projection

18:28 Angle of Vectors

19:30 Perpendicular Vectors

20:45 Dot Product Properties

21:33 Cross Product

26:18 Cross Product Properties

Matrices

30:43 Matrix by Vector Multiplication

32:40 Matrix by Matrix

03 - Raster Images

11:14 RGB: The three color values in our visual system

22:26 Raster Image Storage

50:16 Raster Image in Memory

10:29 sRGB Standard

18:58 Pixels

21:42 Alpha Blending

32:22 Premultiplied Alpha vs Straight Alpha

37:40 Blending Modes (additive, difference, multiply, screen, divide, ...)

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University of Utah

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