CS-4600 Introduction to Computer Graphics
Modified 2023-11-12
01 - Introduction
02 - Math Background
Vectors
05:00 Vectors are meaningless without a given coordinate system, and a origin [0, 0, 0]
12:06 Length of a Vector
13:34 Basic Operations
15:13 Dot Product
16:35 Arrow Projection
18:28 Angle of Vectors
19:30 Perpendicular Vectors
20:45 Dot Product Properties
21:33 Cross Product
26:18 Cross Product Properties
Matrices
30:43 Matrix by Vector Multiplication
32:40 Matrix by Matrix
03 - Raster Images
11:14 RGB: The three color values in our visual system
22:26 Raster Image Storage
50:16 Raster Image in Memory
10:29 sRGB Standard
18:58 Pixels
21:42 Alpha Blending
32:22 Premultiplied Alpha vs Straight Alpha
37:40 Blending Modes (additive, difference, multiply, screen, divide, ...)
Metadata
- Creator(s)
University of Utah