Kevin De Baerdemaeker

GLSL (OpenGL Shading Language)

Modified 2025-12-03

The language shaders are written in, with built-in types for vectors and matrices.

Multiplying a vec with a scalar

vec4 a = vec4(1, 2, 3, 4);
vec4 b = a * 2.0; //b is now vec4(2, 4, 6, 8);

References


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