Godot
Modified 2026-08-08
res:// are resources, stored in project's root dir
Read documentation of properties via ctrl + click.
Scenes are reusable components, so they can be used as nodes in other scenes. Instances produce independant objects from a blueprint.
Inputs are handled every frame via _process(), or
_unhandled_input() which is called everytime player presses a
key. Use this if you don't want to react on every frame.
Signals are messages that nodes emit when something specific happens to them, like a button being pressed.
Expose variables in the Godot Inspector by decorating them with the
@export keyword.